ONEBIGGAME UNVEILS NEXT PROJECT: MASAYA MATSUURA’S WINTA
Posted on | June 7, 2010 | Comments Off
Last Friday, at the Festival of Games 2010, Masaya Matsuura announced WINtA, a new iPhone game for OneBigGame. Triangle Studios is very proud to be the developer of WINtA, and is looking forward to an exciting new way of involving players in music and lyrics!
Father of Music Games Brings New Take on the Genre to iPhone and iPod touch
San Francisco, Calif. – June 4, 2010 – OneBigGame, the non-profit publisher of videogames, today officially announced its second project, WINtA, an innovative music rhythm game that will be released for iPhone and iPod touch this summer. WINtA is the brainchild of renowned Japanese game designer Masaya Matsuura, the man often regarded as the inventor of the music game genre through his seminal PaRappa the Rapper series for PlayStation.
“We couldn’t be happier with WINtA as the second game to come out under our fundraising label,” said Martin de Ronde, director, OneBigGame. “We feel Matsuura-san has come up with a great concept for OneBigGame, and we are convinced that fans of his earlier works as well as fans of music games in general will be pleasantly surprised when they all get a chance to experience WINtA later this year.”
The spirit of the OneBigGame initiative, which is all about game designers working together to raise funds for charity, comes to life in WINtA, which is being developed pro bono by Matsuura-san’s studio NanaOn-Sha and Dutch iPhone and iPad specialists Triangle Studios.
“I am a big believer in creative collaborations and I am really pleased with the result that is WINtA,” stated Masaya Matsuura, president, NanaOn-Sha. “Furthermore, further down the line WINtA will also very much involve music artists, VJs and gamers around the world in this project. I can’t wait to see the creative vision that we have for WINtA finally become a reality later this year.”
“Needless to say, we are proud to work with an industry legend like Matsuura-san,” commented Remco de Rooij, MD, Triangle Studios. “Working with such a creative mind has been a wonderful and insightful experience and we feel that Matsuura-san’s creative vision for this game combined with our technical expertise has led to not only a great game for the iPhone and iPod touch, but also a unique platform for both music creators and fans of music and music games.”
Triangle Studios at Festival of Games 2010!
Posted on | May 31, 2010 | Comments Off

On June 3 and 4, the Festival of Games will take place in Utrecht, the Netherlands. This showcase of the Dutch industry is the perfect time and place to meet developers, publishers and other companies involved with the gaming industry. Triangle Studios is also attending the Expo, and Remco (CEO) will be speaking at the conference on June 4th. In case you would like to meet us during the show, send us an email at fog2010@triangle-studios.com.
Team6 and Triangle Studios collaborate on new DS racing game!
Posted on | May 26, 2010 | Comments Off
Team6 game studios announces cooperation with Triangle Studios for DS version of “Calvin Tucker‘s Redneck: Farm Animal Racing Tournament”.Netherlands based developer Team6, and Netherlands based developer Triangle decide to join forces for work on Calvin Tucker’s Redneck: Farm Animal Racing Tournament for the Nintendo DS version.
Ronnie Nelis, CEO Team6 game studios: “While working on the Wii version of Farm Animals, we were asked by our client Zoo Games for a DS version of Farm Animals besides the Wii version. After comparing various DS specialized studios all over the world who could assist us with this new platform for us, we ended up at Triangle Studios: which happens just to be around our corner, so to speak. We’re very pleased to work with Triangle now, and so far they deliver amazing results.”
Remco de Rooij, CEO Triangle Studios: “The people at Team6 have been creating some amazing games for the Wii platform, their technology is very impressive to say the least. Needless to say, we realized it would be quite the challenge to create a DS game that could match the Wii equivalent in terms of gameplay and fun!”
More information available soon!
30 Million+ Monster Score
Posted on | April 21, 2010 | Comments Off
Some time ago, we received an email titled “You’re not going to believe this one“. The email was from Tobias Amaranth, an avid supporter of Triangle Studios and a gamer who is obviously addicted to playing Heron on his Wii! The image we found attached to the email displayed the monster score of 30.232.000 points! By far the highest score we’ve ever seen achieved on the Wii up until this point. Tobias, our hats are off to you!
It’s been some time since Heron: Steam Machine was launched, but it’s great to see that people are still keeping us up to date with their latest efforts, and sending us highscores. If you think you can do better than Tobias, make sure to let us know. And we’ll put you in the spotlight on our website
keep looking »



